Playroom – Build Multiplayer Games in Minutes
Playroom is a scalable multiplayer backend designed for social and web-based games. It lets you build real-time multiplayer experiences with zero server setup, enabling you to ship games faster across mobile and web platforms. The platform emphasizes low latency, easy integration with popular engines, and an ever-expanding library of templates and resources.
Key value propositions
- Zero backend setup: Serverless architecture with no backend code to write or manage.
- Global reach: Region: Earth with nearest WebSocket backend and automatic region optimization.
- Low latency: <50ms latency by dynamically switching between WebRTC and WebSockets.
- Lightweight integration: Six lines of code to run multiplayer within minutes on any engine.
- Broad engine support: Works with npm packages and popular game engines (React, Unity, Three.js, Godot, Cocos, Phaser, PixiJS, WebXR, Playcanvas, etc.).
- Rich tooling: Joysticks, lobby, moderation, gamepad support, chat, and playtesting tools.
- Template-driven development: Open-source templates and cross-platform resources.
How It Works at a Glance
- Simple API to set or get the state of a game room; state is automatically synced across all players and screens.
- Serverless, backend-managed synchronization that focuses you on gameplay rather than infrastructure.
- Real-time multiplayer testing and iteration with ready-made UI and templates.
How to Use Playroom
- Install the kit: npm install --save playroomkit
- Integrate into your project and import helpers for players and state management (e.g., usePlayersList, myPlayer, insertCoin).
- Build your game scene and rely on Playroom to handle lobby, synchronization, and multi-device inputs.
What You Get
- Real-time multiplayer state synchronization across all connected players.
- Automatic host/player state management and input handling.
- Lightweight client-side hooks to access and modify player state.
- Out-of-the-box UI components for lobby, joysticks, chat, and moderation.
- A growing collection of templates and resources for rapid prototyping and production-ready games.
Features
- Zero backend setup and serverless architecture
- Global, low-latency multiplayer with <50ms latency via dynamic WebRTC/WebSocket switching
- Quick-start SDK: six lines of code to run multiplayer within minutes on any engine
- Broad engine compatibility (React, Unity, Three.js, Godot, Cocos, Phaser, PixiJs, WebXR, Playcanvas, React Phaser, etc.)
- Core multiplayer modules: Joysticks, Lobby, Moderation, Gamepads, Playtesting, Chat
- Easy integration with templates and open-source resources
- Cross-platform support for mobile and web
Notes
- The Playroom toolkit emphasizes developer productivity and rapid iteration, allowing you to focus on game logic while the backend handles real-time synchronization and multi-user input.
Where to Learn More
- Official docs and templates, community templates, and support channels (Discord).