ShipAppFast: Launch Your App in Days, Not Weeks
ShipAppFast is a Swift boilerplate kit designed to help you launch apps, AI tools, or games quickly. It bundles essential modules for authentication, onboarding, payments, analytics, AI integration, and more, so you can focus on building features rather than boilerplate code.
What it offers
- A ready-to-use Swift starter kit that includes login, onboarding, paywall, analytics, experimentation (A/B testing), and payments integrations.
- Ready-made integration points for Apple, Google, and Facebook sign-ins, RevenueCat-based subscriptions, and OpenAI API calls with retry/error handling.
- A Game SDK built on top of Apple GameKit and SpriteKit for open-world 2D games, with support for controllers, scenes, audio, and core game dynamics.
- Built-in logging, remote/config-driven experimentation, and analytics events to understand user behavior.
- An emphasis on speed: the goal is to ship your app in days rather than weeks.
How it helps you ship faster
- Offloads boilerplate work: login, onboarding, paywall, payments, analytics, and AI wiring are pre-built.
- Offers a modular approach so you can swap, customize, or extend components as needed.
- Designed by an ex-Apple engineer to deliver high-quality, Apple-grade code.
Modules included
- Analytics & Insights
- Login (Apple, Google, Facebook OAuth 2.0)
- Onboarding
- Paywall (pricing options, restore purchases, subscription management)
- Payments (Apple StoreKit 2, RevenueCat integration)
- ChatGPT completion (OpenAI API integration, retry logic, observability)
- Experimentation (A/B tests, Remote Configs)
- Game SDK (SpriteKit-based, OpenGL shaders support, SceneKit integration, physics, etc.)
- Logging (local logs, log levels: warn, debug, error, info)
- Cloud events, funnels, and insights
How it works (high level)
- Use the provided boilerplate to set up login, onboarding, paywall, and payments.
- Call OpenAI APIs as needed, with retry logic and error handling.
- Track analytics events and run A/B experiments to optimize user flow.
- If building a game, leverage the Game SDK to rapidly assemble a 2D open-world experience.
Pricing & Availability
- Starter packages and All-in options available.
- Ongoing updates approximately every 1–2 weeks during active development.
- Special offer: $100 off for the first 200 customers (limited availability).
How to get started
- Purchase access to the ShipAppFast repo.
- Explore the boilerplate: login, onboarding, paywall, payments, analytics, and OpenAI integration.
- Replace placeholder content with your app’s assets and logic.
- Build, test, and deploy quickly.
Legal & Support
- Includes Terms of Service and Privacy Policy references.
- No refunds after repo access.
- RevenueCat may incur a 1% fee if monthly recurring revenue exceeds a threshold.
- Optional PayPal payment method accepted.
Core Features
- Swift starter kit with boilerplate for login, onboarding, paywall, payments, analytics, and experimentation
- Apple, Google, and Facebook OAuth 2.0 sign-in integrations
- Subscriptions and in-app purchases management via RevenueCat and StoreKit 2
- OpenAI API integration with retry and observability
- A/B testing and remote config for experimentation
- Game SDK for open-world 2D games (SpriteKit-based) with controller support and SceneKit integration
- Local and remote logging with structured log levels
- Event-driven analytics and funnels for user insights
- Efficient, Apple-quality code designed to ship quickly