Uthana Product Information

Uthana — Generative AI for 3D Character Animation

Uthana is an AI-powered platform that lets you generate motion for 3D characters and apply it across various models and engines. Create animations from simple prompts, upload reference videos, or search a library of 10,000+ motions. It supports IK retargeting to work with any rig and outputs compatible formats for Maya, Blender, Unreal, and Unity. The service emphasizes rapid iteration, flexible playback control, and integration into existing pipelines.

How it works

  1. Describe a movement with a prompt to generate realistic character motion.
  2. Upload a reference video to animate your character in seconds.
  3. Search the motion library to find exact movements you need.
  4. Apply to any model using proprietary inverse kinematic (IK) retargeting that supports any rig, regardless of size or skeleton hierarchy.
  5. Adjust playback and bones with sliders, tweak rotations, and clip or merge motions as needed.
  6. Export and integrate with your workflow in formats suitable for Maya, Blender, Unreal, or Unity.

Core Capabilities

  • Instant motion generation from prompts
  • Reference video-driven animation
  • Large library of predefined motions (10,000+ and growing)
  • IK retargeting for universal rig compatibility
  • Output formats compatible with Maya, Blender, Unreal, Unity
  • Playback control: speed, loops, and pacing adjustments
  • Simple bone manipulation via sliders
  • Clip, save, and download motions
  • Style transfers and API integrations (coming soon)
  • Data tools for team collaboration and workflow integration

Use Cases

  • Rapid character animation for games and films
  • Prototyping character movement without manual rigging
  • Style-transfer animations to match game aesthetics
  • Studio collaborations with API-based integrations

How to Use Uthana

  1. Sign up and start the beta.
  2. Generate motion with a prompt or upload a reference video.
  3. Browse or search the motion library for a suitable movement.
  4. Apply to your character rig via IK retargeting.
  5. Adjust, clip, merge, and export in your preferred format.
  6. Integrate into your project in Maya, Blender, Unreal, or Unity.
  • Unlimited motion generation with a free tier (20 seconds per month for animations)
  • IK retargeting that supports any bipedal rig
  • Prompt-based motion generation for quick iteration
  • Reference video input for precise animation capture
  • Large, expandable motion library (~10,000 motions)
  • Output to Maya, Blender, Unreal, Unity
  • Playback speed control and motion blending capabilities
  • Bone-level adjustments with sliders
  • Clip, save, and download workflows
  • Style transfer and API integration options (coming soon)
  • Data tools for team collaboration and model organization